serious games - simulation learning
Serious Games - Virtual Heroes Inc.
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Glossary

  • STEM: educational initiative focused on the domains of science, technology, engineering and mathematics
  • Simulation: a representation of real life that accurately demonstrates a physical or simulated process or phenomenon
  • Games: deliberately simplified representations of phenomenon based on goal-directed and competitive activities conducted within a framework of established  rules
  • Serious Games: Game technology used for other than purely entertainment purposes such as strategic messaging, training and education and mission planning and rehearsal. Serious games operate at the nexus of where gaming and computer graphics technology meet with instructional design and the needs of modeling and simulation.
  • Multi -User Virtual Environments (MUVEs): MUVEs enable multiple simultaneous participants to:
    • access virtual architectures configured for learning
    • to interact with digital artifacts
    • represent themselves through graphical "avatars,"
    • communicate both with other participants and with computer-based agents
    • enact collaborative activities of various types.
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